Harem Heroes - Game Updates 24th of April

Leagues

 

A new league girl will be released on the 25th of April.

Share some good times with Didi!

 

Features

 

The Characters will now have roles. The Roles are in addition to the classes. Roles will give a special bonus or perk, or effect. No change in existing stats. Roles bonuses are multiplicative with Relics bonuses, and Relics bonuses are applied after the Roles bonuses. Recruits from any Role will still use their skills in different PvP systems as normal. We are working on extra blessings on roles that will affect only the Labyrinth and not the whole PvP.

The first 4 roles are:

Fluffer | Healer

Heal the Ego of the lowest % Ego recruit in the team instead of damaging the opponent’s Ego, having the chance to Critically heal instead of Critical hit.

If all recruits in the team are at max Ego; or the Healer is the last one in the team; the Healer does a regular attack instead of healing.

Sexomancer | Necromancer

Role Perk: Replacement

Trigger skill (overriding the regular): Recover a random tired recruit from the team with Ego equal to the current Necromancer Ego. Do not trigger the skill at all, if there are no tired recruits in the team

Display a text "Recovering a teammate" when triggered

Pleasurelock | Warlock

When Crit - adds half of the damage dealt by the opponent in the previous attack to her own damage.

Dominator | Ranger

Rangers inflict 5% more damage.

Roles will be assigned to:

All starting characters
Any character released in January 2024 or later will have a Role assigned
Any Revived character after the Roles feature release will have a Role assigned
Other characters (super old, not traditionally revived in a particular place, or any other special case) - we are keeping the right to assign them Roles in batches gradually over time 

 

Improvements

 

Seasons Matchmaking and Mojo adjustment
Seasons Matchmaking: The lower threshold for level is increased, the higher threshold is decreased, so players will see more lower level opponents across the board (~5% lower). When below 7300 Mojo, Max Mojo to lose on a loss: -10 Mojo

 

Bug fixes

 

[Nutaku] A visual issue affecting the scene preview is fixed.
A missing timer in the Classic Days window is fixed 
[Mobile] The error message showing when changing the team for the Champions is fixed 
The issue was happening when rearranging the team with drag and drop, before challenging a champion or club champion
An issue affecting the players' leaderboard in Mega Events has been fixed 
The players without progression in the events are supposed to see a message that they have to earn some points to participate in the ranking.
A visual issue showing attacks as dodged instead of blocked in the Labyrinth is fixed 
A visual issue affecting the contests' reward pop-up is fixed

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